
And then contrasting against this you have majestic alien Forerunner structures. Human spaceships have this gritty, lived-in feel, with nods to classic sci-fi films. More than the technical achievement though it's the design of the locations that really stands out. And lighting effects make each scene pop. Textures are detailed, it loads quickly and flows well. Visually this is easily one of the most stunning 360 games yet. Surprisingly it's Halo 4's settings that had the biggest impact on me.
#HALO 4 STORY PLUS#
Plus the new energy shield amour ability is handy for pushing up into an enemy position and get amongst them with a shotty, or just to get out of trouble. It's just always available, which I think has been a long overdue addition and it's satisfying sprinting up to an elite for a well timed face punch. Sprinting is no longer an armour ability either. Plus the enemy combinations placements are well thought out to constantly challenge you for new strategies. These guys are tough and require some smart new strategies to beat.
#HALO 4 STORY HOW TO#
Learning how to take down those Prometheans felt just like the first time I played Halo and was confronted by the dastardly smart elites. But best of all is they've managed to add a huge amount to the sandbox without ruining it. Everything's familiar, those calculated head-shots, the brutal melees, the grenade timed just right. One of 343's biggest achievements is that it feels like the Halo we know and love. I always feel a bit rubbish when I play console FPS, but when I play Halo, it doesn't matter. Hit boxes have just the right amount of forgiving, and there's a fine balance to how much the game helps you aim, so that every bullet goes where you intend it to. And when it comes to console FPS, nothing feels as tight. You do not want to be around when he stamps his foot. Well, the Chief was already a mechanised war machine, so this is his version of Mario's mushroom power-up. My favourite new weapon had to be the one you wear, the Mantis mech! I loved how their guns build themselves in your hand like a mini transformer. Plus with a whole new alien race called the Promethians, comes a tonne of shmick new hardware. It's pretty much all the best guns from Halo's past. And there're so many new toys to play with, like the heavy machine gun and the Rail Gun. You'll get a good few seconds to drink in the gorgeous new graphics before you're fighting off some familiar Covenant boarding parties. This game follows on from Halo 3, with the Chief being awoken from Cryo sleep. But at the core, it's just great to be back as the Chief, Shooting. Long time questions are answered and they've created some of the most epic sci-fi moments we've ever seen. They've also managed to cut through a lot of that confusing and dense story telling that has plagued Halo games. Honestly, I've never been a huge Cortana fan but she is growing on me now and has some fantastic scenes here. I never expected to say this about a guy in a helmet and a computer program, but their performances have real humanity and depth to them.

They've flesh out his character and his relationship with his AI partner Cortana beautifully too. But the king hath returned, being back in the actual Master Chief helm again, after five long years is a big deal.

But as ground-breaking as Halo once was, it undeniably lost its crown to other shooters in recent years.

The Halo franchise has played a huge role in shaping the console FPS scene today.
